City-building roguelike
Expand your city and keep the balance between four rival districts!

created for Cryptor Studio
produced by Florent de Carolis, Louis de Carolis, Guillaume Mazurage
graphics by JPtom
music by Damien Bonnel​​​​​​​

2022 - Development Time: 3 months

What I did:
Game Design, Programming, 2D Graphics, Sound Design

I created The Reboot as a freelance game developer for Cryptor Studio, as a way to introduce their universe and provide entertainment to their growing player base.

The game presents as a minimalist city-builder in which randomness plays a substantial role. In that sense the game has some aspects of a roguelike; some runs are better than others, and the player is driven to retry many times.

While it might forgo a small margin of hardcore players, I found this to be appropriate for an arcade format. Every game starts off very easy and predictable but quickly gets difficult and random, which creates superior variation for most players losing after a single short game.

The media license the game is a part of includes 4 rival factions, which must be kept in balance by the city's leadership.
I chose to signify this implicitly through ludonarration by making equilibrium a central rule.